I think it may be the audio that's breaking this game, in the menu when i try to play an audio file the game locks up. (it might be the same case when it goes in-game it tries to play audio or something)
video show audio screen
(you can also see it decodes an external audio for the menu but it doesn't play it in the emulator, maybe its some kind of conflict with the background movies?)
http://www.dailymotion.com/video/xuigyt_msae_videogames
also attached sceAudio and sceSasCore debug
(the game freeze might not even be related to this but its my best guess)
video show audio screen
(you can also see it decodes an external audio for the menu but it doesn't play it in the emulator, maybe its some kind of conflict with the background movies?)
http://www.dailymotion.com/video/xuigyt_msae_videogames
also attached sceAudio and sceSasCore debug
(the game freeze might not even be related to this but its my best guess)
Code:
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioSRCOutputBlocking[not blocking] 0x08AB1300 to SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AB1300)
00:18:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=24, SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AB1700, leftVolume=0x0CCC, rightVolume=0x0CCC
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A9D3C0
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioSRCOutputBlocking[not blocking] 0x08AB1700 to SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AB1700)
00:18:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=25, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AB1B00, leftVolume=0x0CCC, rightVolume=0x0CCC
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A9D3C0
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioSRCOutputBlocking[not blocking] 0x08AB1B00 to SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AB1B00)
00:18:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[8](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AB1F00, leftVolume=0x0CCC, rightVolume=0x0CCC
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A9D3C0
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
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