First try what Gid15 said.
I know "Only GE graphics" sometimes used to cause the glitch effect for me like in the video posted above (though I haven't seen it happen lately not sure if it's driver related, I try to keep Only GE off when I can),
In the nvidia control panel I found setting "Threaded Optimization" to Off might fix the problem.
btw
when Jpcsp tries to keep vsync at 60 fps it will fully eat the cpu (causing up to 100% usage on some cores, I first noticed this with the game Growlanser) , this might cause some glitches, you could try a program like bandicam or dxtroy and limit it 1fps below th Jpcsp vsync and you will notice cpu utilization will drop to very low.
Normal. (two cores fully loaded , CPU clocked to 3.5 Ghz)
Capped at 59 FPS using BandiCam (very low CPU usage, CPU even down-clocked to 1.7ghz, still maintains 59FPS)
I know "Only GE graphics" sometimes used to cause the glitch effect for me like in the video posted above (though I haven't seen it happen lately not sure if it's driver related, I try to keep Only GE off when I can),
In the nvidia control panel I found setting "Threaded Optimization" to Off might fix the problem.
btw
when Jpcsp tries to keep vsync at 60 fps it will fully eat the cpu (causing up to 100% usage on some cores, I first noticed this with the game Growlanser) , this might cause some glitches, you could try a program like bandicam or dxtroy and limit it 1fps below th Jpcsp vsync and you will notice cpu utilization will drop to very low.
Normal. (two cores fully loaded , CPU clocked to 3.5 Ghz)
Capped at 59 FPS using BandiCam (very low CPU usage, CPU even down-clocked to 1.7ghz, still maintains 59FPS)
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