11-01-2012, 09:22 AM
hyakki, my specs are on this bug report (http://www.emunewz.net/forum/showthread.php?tid=80621)
What I'm trying to say is that most games feel that they are less prone to have constant slowdowns or they are less prone to have slowdowns in crowded areas. It always felt that in some occasions I meet a slowdown that it doesn't feel like it's my CPU's fault, more like it was somekind of a memory leak or wasted use of CPU. So it makes sense if Vsync pre-reserves recourses to mentain a stable framerate but this stresses constantly way too much a CPU having most of the times the opposite result. I'm so satisfied by this Vsync option that got turned off that I'll stick to that revision until some major bugfix or feature gets implemented, It's just really cool.
Also I'm gonna fix the video recording issue sometime that I have enough time doing it but I'm only going to invest time when the bugs on the above post got tackled since I have no reason to do it if they don't.
(PS: I think I need to update the post about those weird Nvidia bug, I feel like I narrowed down the possibilities what causes the posterization effect)
What I'm trying to say is that most games feel that they are less prone to have constant slowdowns or they are less prone to have slowdowns in crowded areas. It always felt that in some occasions I meet a slowdown that it doesn't feel like it's my CPU's fault, more like it was somekind of a memory leak or wasted use of CPU. So it makes sense if Vsync pre-reserves recourses to mentain a stable framerate but this stresses constantly way too much a CPU having most of the times the opposite result. I'm so satisfied by this Vsync option that got turned off that I'll stick to that revision until some major bugfix or feature gets implemented, It's just really cool.
Also I'm gonna fix the video recording issue sometime that I have enough time doing it but I'm only going to invest time when the bugs on the above post got tackled since I have no reason to do it if they don't.
(PS: I think I need to update the post about those weird Nvidia bug, I feel like I narrowed down the possibilities what causes the posterization effect)