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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#1
This is very useful option for several reasons-it provides speedup in some games,and in others it corrects some graphic problems.
However,in any game,when enabled it makes graphic looks ugly ( pixelated )
This is from jpcsp readme file :
- Enable decoding of indexed textures (using CLUT) in shader:
this option brings a performance boost when combined with
"Enable saving GE screen to Textures" and when the application is doing
manipulations on the Red/Green/Blue color channels of the framebuffer
(e.g. to implement some graphic effects, blurs or shadows). Available only as an
option as it might break the compatibility for other applications...

It doesnt say anywhere that this option has to disable texture filtering and make graphic pixalated...

So,I am wondering why it does that and can this be fixed ?
Is it maybe a bug with this option which has not been fixed so far ?
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Messages In This Thread
Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by digiadventures - 11-01-2012, 02:18 PM
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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