(11-01-2012, 03:34 PM)gid15 Wrote:I waited a few minutes with it on debug mode when in-game, and I don't see any executeList in the log (waited for the log to get around 50 megs).(11-01-2012, 09:03 AM)hyakki Wrote: An option would be ok (but people might misuse it, maybe call it something other then vsync :p), turning it off can cause some sever problems in some games for example growlanser the game will run so fast the screen never updates unless you force it back to 60fps, but in my tests most games are ok with it off and run slightly better (not sure if its due to the cpu reduction or the increased virtual/fake frames available like gid said)Could you post a few frames from growlanser in DEBUG mode? I would just need 5-10 frames ("executeList ..."). I'm wondering how this game is synchronizing on the PSP...
I tried logging again on the first intro screen (2d scene) then a few executeList showed up under debug mode.
This game only works with 'Only GE graphics' too, maybe that has something to do with it.
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