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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#6
(11-02-2012, 06:36 PM)gid15 Wrote:
(11-01-2012, 06:06 PM)digiadventures Wrote: Ok,here are the images :
http://depositfiles.com/files/pv5t5ednm

This is from final fantasy crisis core. For example,shinra logo is pixelated when option is enabled,while its not when option is disabled.
This does not effect 3d graphic.
The log file was missing Sad. It is required to analyze the generated images.
A new dump has to be created as I need the log file that created the images.

If you mean standard log we provide for games,I attached it,maybe you just didnt see it Smile
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Messages In This Thread
RE: Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by digiadventures - 11-03-2012, 09:41 AM
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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