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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#8
I've added this problem as Issue 325 (http://code.google.com/p/jpcsp/issues/detail?id=325 ).
The fragment shader has to be improved to interpolate the color from the 4 adjacent pixels, instead of just retrieving the color of 1 pixel.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
RE: Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by gid15 - 11-04-2012, 08:54 AM
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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