I'm surprised SEGA still uses same file formats on PSP as they did on Dreamcast. So I extracted the files but I am not exactly sure how to put the wav files back into an ASF file.
Edit: I got critical exception from adx2wav, but I converted those using adxutil (those tracks sure are the BGMs). There is a Winamp plugin (written in c or c++ with source avilable) which plays ADX files just fine, though I have no idea if it supports looping. The plugin is called "Rob's ADX Plugin", but "IN_ADX" is probably easier to find
Edit: All the ADX files in OD_Voice.ASF are tiny (and yes they contain the voices).
At least we learned something. We know jpcsp can't handle ADX files above certain size (somewhere around 1MB).
I wonder if ADX playback in general is causing the leaks or only those "big" files.
Edit: I got critical exception from adx2wav, but I converted those using adxutil (those tracks sure are the BGMs). There is a Winamp plugin (written in c or c++ with source avilable) which plays ADX files just fine, though I have no idea if it supports looping. The plugin is called "Rob's ADX Plugin", but "IN_ADX" is probably easier to find
Edit: All the ADX files in OD_Voice.ASF are tiny (and yes they contain the voices).
At least we learned something. We know jpcsp can't handle ADX files above certain size (somewhere around 1MB).
I wonder if ADX playback in general is causing the leaks or only those "big" files.