11-12-2012, 04:14 AM
(This post was last modified: 11-16-2012, 10:59 AM by andutrache.)
It is fixed now, even though the movies stutter a bit at the end.
Attaching log if you still need it.
NOTE: Log made without the
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
part in the log settings because if i put that there jpcsp locks up due to
DEBUG hle.sceMpeg - readThread - sceMpegRingbufferAvailableSize ringbufferAddr=0x08EA1CF4
DEBUG hle.sceMpeg - readThread - sceMpegRingbufferAvailableSize returning 462
spam.
Thanks .
Much Later Edit: I just gave this game a go with the software renderer and i must say it looks pretty good, there are still some texture holes and it works @ 12 fps but hey software mode is an experimental WIP after all .
Attaching log if you still need it.
NOTE: Log made without the
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
part in the log settings because if i put that there jpcsp locks up due to
DEBUG hle.sceMpeg - readThread - sceMpegRingbufferAvailableSize ringbufferAddr=0x08EA1CF4
DEBUG hle.sceMpeg - readThread - sceMpegRingbufferAvailableSize returning 462
spam.
Thanks .
Much Later Edit: I just gave this game a go with the software renderer and i must say it looks pretty good, there are still some texture holes and it works @ 12 fps but hey software mode is an experimental WIP after all .
CPU: Intel C2D E8500 @4.2 GHZ GPU: MSI Radeon 6870 Twin Frozr II 1024MB (920/1050)
RAM: 2x2GB Corsair Dominator DDR2-1066 5-5-5-15
RAM: 2x2GB Corsair Dominator DDR2-1066 5-5-5-15