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WipEout Pulse - UCUS98712
#3
tested in r2855

Sometimes the option has trouble activating or it needs to be toggled off / on for some scenes, it did fix the brightness in gameplay but there were some graphic glitches like it looked like one half of the screen updated faster,
the option seems to cause a slight performance impact when anti-aliasing is used, I had to turn off anti aliasing on my video card otherwise it would run pretty slow.

http://www.dailymotion.com/video/xv2i6l_...videogames

In my first test jpcsp got some errors about
13:23:21 ERROR ge - GUI - prim: Type 7 unhandled at 0x04168350

but the second time starting it didn't complain about that error so maybe it was an option I had set.

Edit:
I took off "Use a geometry Shader for 2D rendering" and that seemed to fix the few scenes that were still bright, I guess this option is also incompatible.


Attached Files
.zip   Log_r2855(64bit)_INFO-.zip (Size: 158.78 KB / Downloads: 162)
.zip   Log_r2855(64bit)_INFO.zip (Size: 189.76 KB / Downloads: 167)
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Messages In This Thread
WipEout Pulse - UCUS98712 - by hyakki - 11-11-2012, 10:01 PM
RE: WipEout Pulse - UCUS98712 - by gid15 - 11-13-2012, 04:46 PM
RE: WipEout Pulse - UCUS98712 - by hyakki - 11-13-2012, 09:46 PM
RE: WipEout Pulse - UCUS98712 - by raziel1000 - 11-14-2012, 03:16 PM
RE: WipEout Pulse - UCUS98712 - by gid15 - 11-14-2012, 05:15 PM
RE: WipEout Pulse - UCUS98712 - by raziel1000 - 11-14-2012, 05:39 PM
RE: WipEout Pulse - UCUS98712 - by hyakki - 11-17-2012, 11:37 PM
RE: WipEout Pulse - UCUS98712 - by gid15 - 11-19-2012, 05:07 PM
RE: WipEout Pulse - UCUS98712 - by hyakki - 11-19-2012, 09:28 PM

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