11-14-2012, 05:15 PM
It's not the same GameID:
UCUS98712 - PSP_SYSTEM_VER = 3.73
UCES00465 - PSP_SYSTEM_VER = 3.71
You also get strange errors before the crash:
It looks like invalid GE codes. Maybe some memory overwrite?
Does it work with saving GE to texture (over-brightness will still be present)?
UCUS98712 - PSP_SYSTEM_VER = 3.73
UCES00465 - PSP_SYSTEM_VER = 3.71
You also get strange errors before the crash:
Code:
16:13:03 WARN ge - GUI - Unimplemented VAP: alpha=5, prim_type=7, unknown=0x0100
16:13:03 WARN ge - GUI - Unimplemented VAP: alpha=10, prim_type=2, unknown=0x0061
16:13:03 WARN ge - GUI - Unimplemented VAP: alpha=3, prim_type=4, unknown=0x0080
16:13:03 WARN ge - GUI - Unimplemented VAP: alpha=107, prim_type=7, unknown=0x00A2
16:13:03 WARN ge - GUI - Unimplemented VAP: alpha=105, prim_type=5, unknown=0x0022
...
16:13:04 ERROR ge - GUI - prim: Type 7 unhandled at 0x04168244
16:13:04 ERROR ge - GUI - prim: Type 7 unhandled at 0x04168268
16:13:04 ERROR ge - GUI - prim: Type 7 unhandled at 0x041682A4
16:13:04 ERROR ge - GUI - prim: Type 7 unhandled at 0x041682AC
Does it work with saving GE to texture (over-brightness will still be present)?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log