I've been watching the game's cpu/memory usage via taskmanager and noticed the following:
memory consume is increasing the longer i play the game. every battle versus a new monster adds between 30 and 100mb ram usage, until it finally crashs (fighting "known" enemies does not increase ram usage) ). using new spells/limit breaks seems to further increase memory usage, without it ever reducing again. the game is simply freezing, sound keeps playing. ill try to compile a log later
pc hardware: 3,2ghz dualcore(amd), 6gb ram, gf gtx 460
settings: shaders, geometry shader, decoding of indexted texture, dynamic shaders, ignore invalid memory, media, compiler (1000),
memory consume is increasing the longer i play the game. every battle versus a new monster adds between 30 and 100mb ram usage, until it finally crashs (fighting "known" enemies does not increase ram usage) ). using new spells/limit breaks seems to further increase memory usage, without it ever reducing again. the game is simply freezing, sound keeps playing. ill try to compile a log later
pc hardware: 3,2ghz dualcore(amd), 6gb ram, gf gtx 460
settings: shaders, geometry shader, decoding of indexted texture, dynamic shaders, ignore invalid memory, media, compiler (1000),