(04-17-2011, 11:47 AM)gid15 Wrote:hm, didn't fix the voice but it no longer gets the channel =0 message, i'm not sure what this game is doing maybe it is converting the files to another format, I know the voice audio is mono @ 2050hz (in the adx file)(04-17-2011, 09:44 AM)hyakki Wrote: r2088
this game works pretty flawless, besides for the voice audio in battles, and some other sfx (like message click noise), but this is why I posted since they should be decode-able too after examining the adx files, at least the battle voices.
graphics,video and bgm all work perfect.
attached info log (I cleared out my tmp dir so everything is a new decode)Sorry, I was retrieving the number of channels at the wrong place... now fixed in r2089.Code:AT3+ data could not be decoded by the external decoder (channels=0)
I have a feeling its decoding/converting the audio in game (but its strange why bgm works since its same type of file ASF/ADX) , maybe its the 2050 / mono channel throwing it off.
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