In r2099, this game is perfectly playable... just random "outofmemory" error every couple hours or so...
Some glitches in sprites as can be seen in attached images.. (black background in rectangles, especially in 3rd image)
My setting :
Some glitches in sprites as can be seen in attached images.. (black background in rectangles, especially in 3rd image)
My setting :
Code:
INFO emu - Configuration / Video
INFO emu - [ ] Disable VBO (automatically disabled if not supported)
INFO emu - [X] Only GE graphics (not recommended for homebrew)
INFO emu - [X] Use vertex cache
INFO emu - [X] Use shaders (experimental)
INFO emu - [X] Use a Geometry Shader for 2D rendering
INFO emu - [ ] Disable UBO
INFO emu - [X] Enable VAO
INFO emu - [X] Enable saving GE screen to Textures instead of Memory
INFO emu - [X] Enable decoding of indexed textures
INFO emu - [X] Enable dynamic shader generation
INFO emu - Configuration / Audio
INFO emu - [ ] Disable audio threads
INFO emu - [ ] Disable audio channels (not recommended)
INFO emu - [ ] Disable audio blocking
INFO emu - Configuration / Memory
INFO emu - [X] Ignore invalid memory access
INFO emu - [ ] Ignore unmapped imports
INFO emu - Configuration / Media
INFO emu - [X] Use Media Engine
INFO emu - [ ] Extract media files to tmp folder
INFO emu - [X] Decode audio files with SonicStage
INFO emu - [ ] Use non-native fonts from flash0 folder
INFO emu - Configuration / Compiler
INFO emu - [X] Use compiler
INFO emu - [ ] Output profiler info to profiler.txt
INFO emu - [500] Maximum method size
INFO ge - Only GE Graphics: true
INFO hle.sceMpeg - Media Engine enabled
INFO ge - Using Async Vertex Cache
INFO hle.sceAudio - Audio ChReserve disabled: false
INFO hle.sceAudio - Audio Blocking disabled: false
INFO hle.ThreadManForUser - Audio threads disabled: false
INFO memory - Ignore invalid memory access: true