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Monster Hunter Portable 3rd - ULJM05800
#3
This one has a lot of interesting errors !

Just some of them :
Code:
2:24:57  WARN       ge - GUI - Invalid clut address 0x00000030
12:24:57  WARN       ge - GUI - Invalid texture address 0x00000030 for texture level 0
12:24:57  WARN       ge - GUI - Invalid texture address 0x00000030 for texture level 0

Code:
2:25:10  WARN hle.sceMpeg - videoThread - Unimplemented sceMpegAvcConvertToYuv420 mpeg=0x9C02828, bufferOutput=0x097D4600, unknown1=0x097A4850, unknown2=0x0
12:25:10  WARN hle.sceJpeg - videoThread - Unimplemented sceJpeg_67F0ED84 imageBuffer=0x0968E000, yCbCrBuffer=0x097D4600, widthHeight=0x1E00110, bufferWidth=0x200, unknown=0x20202

This one causes the game to crash:
Code:
12:25:36  WARN hle.scePauth - user_main - Unimplemented scePauth_98B83B5D inputAddr=0x0932BB80, inputLength=0x190, resultLengthAddr=0x09FFF590, workArea=0x08AACE84


Attached Files
.rar   log.rar (Size: 10.62 KB / Downloads: 196)
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Messages In This Thread
RE: Improve MHP3rd on JPCSP - by The_Reaper_CooL - 06-13-2013, 10:45 AM
RE: Improve MHP3rd on JPCSP - by The_Reaper_CooL - 06-13-2013, 08:29 PM
MH3rd black screen - by Elanion - 02-22-2012, 05:38 PM
RE: Monster Hunter Portable 3rd[ULJM05800][Full game] - by digiadventures - 12-01-2012, 11:43 AM
Improve MHP3rd on JPCSP - by The_Reaper_CooL - 06-07-2013, 08:54 PM
RE: Improve MHP3rd on JPCSP - by gid15 - 06-07-2013, 09:29 PM
RE: Improve MHP3rd on JPCSP - by sum2012 - 06-07-2013, 11:07 PM

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