G3N50UL,
I'm getting 15-16 FPS with 64bit JPCSP r2882 and like ~2 less with 32bit version on intermission screen. Some menu tabs give me 25-30, and some 20+ FPS(not critical really, seems fine), 60 FPS on map and 30(which is fullspeed here) in battle.
You can deactivate "Only GE graphics (not recommended for homebrew)", you'll get some FPS boost everywhere, but in the same time some glitches will appear.
I also use JPCSP Launcher, and with any activated GarbageCollector(I use Parallel) I'm getting 20FPS minimum in all menus except intermission screen instead of 15.
i7 3770K @ 4.5 here.
I'm getting 15-16 FPS with 64bit JPCSP r2882 and like ~2 less with 32bit version on intermission screen. Some menu tabs give me 25-30, and some 20+ FPS(not critical really, seems fine), 60 FPS on map and 30(which is fullspeed here) in battle.
You can deactivate "Only GE graphics (not recommended for homebrew)", you'll get some FPS boost everywhere, but in the same time some glitches will appear.
I also use JPCSP Launcher, and with any activated GarbageCollector(I use Parallel) I'm getting 20FPS minimum in all menus except intermission screen instead of 15.
i7 3770K @ 4.5 here.
Code:
Legend
[ ] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
-When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.
-These settings are only to be used as a basic template, I encourage you to find your own settings.
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[X] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[X] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)