12-07-2012, 09:49 PM
tested r2908 ,
movies are playing correctly now, no more invalid memory errors when using Use a Geometry Shader for 2D rendering
movies are playing correctly now, no more invalid memory errors when using Use a Geometry Shader for 2D rendering
Code:
9582 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/REFIN_A1_SOL.PMF flags = 1 permissions = 00
29591 [user_main] INFO compiler - Splitting _S1_2_8BC9618 (94/50)
29602 [user_main] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
29603 [user_main] INFO hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
29607 [user_main] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x20, unk2=0xFB, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeight=272
29607 [user_main] INFO hle.scePsmf - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
29616 [user_main] INFO compiler - Splitting _S1_2_8BC8ADC (187/50)
29617 [user_main] INFO compiler - Splitting _S1_2_8BCA828 (328/50)
29634 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
29651 [soundThread] INFO compiler - Splitting _S1_2_8BCA5A0 (67/50)
29654 [user_main] INFO compiler - Splitting _S1_2_8AF8A84 (177/50)
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