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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#12
(12-16-2012, 06:30 AM)RyviusRan Wrote:
(12-16-2012, 04:47 AM)VIRGIN KLM Wrote: It's just that it needs texture filtering and CLUT handles it in a different way.


Well hopefully they can fix it.
Without CLUT the game runs at an unbearable 12fps.
It shouldn't be too hard to implement better texture filtering with CLUT, but I guess it's not one of their higher priorities.

I am happy that I can play but there is such a big downgrade with CLUT on.

Also I noticed in the game that there is a lighting issue when using Liberation.
Currently uploading a video that has the issue.

How about NOT posting the same problem in 3 different topics Angry
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Messages In This Thread
RE: Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by nash67 - 12-16-2012, 07:51 AM
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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