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Aedis Eclipse - Generation of Chaos [USA] ULUS10242
#9
Interestingly that game I've been playing since 2 weeks now. I started playing it with rev2100 and continued after a few chapters with rev2132.
After playing for a while, using rev2100, I encountered a memory related error message and simply tried "-XX:ReservedCodeCacheSize=256m" to see if it would change things to the better... since then I never had any error in this game again. Sorry, haven't tried anything lower, because I don't need to.

Note: The game itself is reported to be programmed badly in the way of missing sprites on battle-maps from time to time in some chapters. Yes, even on a real PSP. This can be solved by loading a save from the world map or resetting the PSP and then loading the save from the battle-map. Yes, this tip works in JPCSP too.

The attached screenshot proves that I am near the end of this game.

My PC setup:
i5-750 @stock
Geforce GTS250
4GB RAM
Win7 64Bit
Java 32Bit

Emu settings:
Video
-Use shaders
-Enable dynamic shader generation

Media
-Use MEdia Engine
-Decode audio with SonicStage

Btw. the "Options\Video\Filters" setting gets ignored in rev2132 (always uses anisotropic when set once). In rev2100 it works as it should.


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RE: Aedis Eclipse - Generation of Chaos [USA] ULUS10242 - by BinarySlave - 05-19-2011, 10:27 AM

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