(05-20-2011, 06:18 AM)gid15 Wrote:(05-19-2011, 06:44 PM)legend80 Wrote: Thanks for the interest! I posted one here when I originally found this: http://www.emunewz.net/forum/showthread....13#pid9913Where is the reset in your log? It doesn't seem to include the sequence you are describing: run the game, reset when it hangs, run again.
Let me know if you need any more info though or new log!
Here's a new one with as much as i can capture - it always cuts off a portion of the begining.
This is the end of the spew of the first run before the hang:
INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
WARN hle.sceDisplay - - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
INFO hle - - Using external audio 'tmp\ULUS10068\Mpeg-751616\ExtAudio.wav'
------------------
HANG TIME
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Here's the spew from the 2nd run at the same spot and it reaching the main menu:
INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
INFO hle.sceMpeg - - sceMpegFinish
INFO hle.sceMpeg - - sceMpegInit
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.scePsmf - - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
INFO hle.sceMpeg - - sceMpegFinish
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.IoFileMgrForUser - - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
INFO hle.sceAtrac3plus - - hleAtracSetData atracID=0, buffer=0x09D00000, bufferSize=0x4614C, fileSize=0x4614C
INFO hle - - Decodable AT3 data detected.
INFO ge - GUI - Using Geometry Shader shader-150.geom