Hi,
I've finaly passed the famous loading screen. (It seems it was a matter of enableing the second option in the compiler Tab)
I give my settings :
Memory :
- Ignore invalid memory acces.
- Ignore unmapped imports.
Media :
- Use media engine.
- Decode audio files with Sonicstage
Compiler :
- Use Compiler
- Output profiler info ... (tested with values : 500 / 1000 / 3000 and all worked. I therefore have the feeling that the lesser the value, the higher the framerate.)
The game may crash, but after having saved. So just load and go to the village.
Edit :
Game will also crash during missions. To avoid it, I use jpcsp launcher.
xmx size : 1024
xss size : 256
xms size : 256
ResCodeCashSize : 32
MaxPermSize : 220
Finaly, after each mission, the game will be much more slower, so reboot the emu.
I've finaly passed the famous loading screen. (It seems it was a matter of enableing the second option in the compiler Tab)
I give my settings :
Memory :
- Ignore invalid memory acces.
- Ignore unmapped imports.
Media :
- Use media engine.
- Decode audio files with Sonicstage
Compiler :
- Use Compiler
- Output profiler info ... (tested with values : 500 / 1000 / 3000 and all worked. I therefore have the feeling that the lesser the value, the higher the framerate.)
The game may crash, but after having saved. So just load and go to the village.
Edit :
Game will also crash during missions. To avoid it, I use jpcsp launcher.
xmx size : 1024
xss size : 256
xms size : 256
ResCodeCashSize : 32
MaxPermSize : 220
Finaly, after each mission, the game will be much more slower, so reboot the emu.