Ok, guys we got to be careful, we've taken a few steps back in the last day.
Street Fighter Alpha 3:
r2190:
PERFECT for the first time in Fullscreen. AF causes some missing gfx, but whatever.
r2191:
- Caused fullscreen gfx to revert to previous behavior making them blink and show corrupted. Reported in the official game thread.
- Along with that, the image only occupies a 1/4 of the screen in fullscreen, whereas previous commit, it filled the screen while maintaining aspect ratio.
r2193:
Caused Fullscreen to fill screen BUT now we lost the ability to use the mini right click menu after running a game, which first started working finally with gid's commits ( I think 2190 or around there). So now we're back to hitting the windows key or task manager to escape.
I'm going back to r2190 for now. Good luck guys, we're almost there with this display stuff!!
The AF filter is definetely remains on with or without this optoin enabled. So I don't know what that's about...
BTW, in Little Big Planet, the color mask option causes background objects to be the front layer blocking view of the level.
Street Fighter Alpha 3:
r2190:
PERFECT for the first time in Fullscreen. AF causes some missing gfx, but whatever.
r2191:
- Caused fullscreen gfx to revert to previous behavior making them blink and show corrupted. Reported in the official game thread.
- Along with that, the image only occupies a 1/4 of the screen in fullscreen, whereas previous commit, it filled the screen while maintaining aspect ratio.
r2193:
Caused Fullscreen to fill screen BUT now we lost the ability to use the mini right click menu after running a game, which first started working finally with gid's commits ( I think 2190 or around there). So now we're back to hitting the windows key or task manager to escape.
I'm going back to r2190 for now. Good luck guys, we're almost there with this display stuff!!
(06-18-2011, 06:26 PM)jacky400 Wrote: svn2190 : "Enable decoding of indexed textures (using CLUT) in shader " will disable the anisotropic filter
The AF filter is definetely remains on with or without this optoin enabled. So I don't know what that's about...
BTW, in Little Big Planet, the color mask option causes background objects to be the front layer blocking view of the level.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10