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SD Gundam G Generation Over World - NPJH50681
(02-13-2013, 03:37 PM)shadowDragonborn Wrote: The BGM problem(s) seems to be the result of incorrect handling of BGM database?
Since it's not just some BGM fails to loop-play,
but others are found to be messed up sometimes(bushido<-TurnA, A-LAWS<-W)
the possible cause reported by Post#98 highly fits the current phenomenon.

Hope this can be fixed soon, since it looks like it's the last bug in this game's emulation(?).
Loop play should be fixed for now AFAIK (svn2989).
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RE: SD Gundam G Generation Over World - NPJH50681 - by gespenst - 03-04-2013, 10:30 AM
Has anybody tried to.... - by Blacktownclassic - 10-10-2012, 12:02 PM

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