03-18-2013, 09:10 PM
(03-18-2013, 02:06 PM)Lunedi Wrote: I don't Know why, but the game doesn't start :/
-My Config-
Video Tab:
Use vertex cache - ON
Use shaders - ON
Enable Saving GE screen to textures instead Memory - ON
Enable dynamic shader generation - ON
Another Options - OFF
Audio Tab:
All Options - Off
Memory Tab:
Two Options - ON
Media Tab:
Use Media Engine - ON
Decode Audio files with Sonicstage - ON
Compiler Tab:
Use compiler (dynarec) - ON
Max Method Size - 50
Another Options in the Emu:
-Anti-alising - x16
-Filter - Anisotropic
Test:
[youtube]wKzTN6Y5pss[/youtube]
Can someone help me?
Cya~
For some reason, when you set anti aliasing above 4x the game doesn't boot.
(03-18-2013, 02:28 PM)RandSergeant Wrote: Version of JPCSP : 3055 ( as of March 17th ) x32 for Windows
Sonic Stage : Present
At first I had problem of the red font, like some of you said
What I did is : Move away SAO file, delete the JPCSP file, then re-extract it ( i kept the .rar file ), then move back SAO file in it
Problem identified : Not enough memory space in the disk ( when I got stuck at the red fonts, I went and check my disk space, from 2GB free to xx MB left ) [ Not confirmed whether it's solution or not ]
the problem i'm having now is this :
*EDIT : The opening video is okay, but then the gameplay get veeery laggy ( and for some reason, the reaction is like, lag [ slow ] )
**EDIT2 : Set skip time frame to 30, and clock time to 300%, the gameplay got a little faster, but still... duh
my JPCSP configuration :
hope there's help soon ;w;
Disable software rendering.
Phenom II x4 BE 3500 mhz - 8gb DDR3 1333 mhz - HD5870 1gb
Core i3 2350M 2.3 ghz - 8gb DDR3 1333 mhz - HD 3000
Core i5 4570 3.6ghz - 16gb DDR3 1600 mhz - GTX970 4gb oc
Core i3 2350M 2.3 ghz - 8gb DDR3 1333 mhz - HD 3000
Core i5 4570 3.6ghz - 16gb DDR3 1600 mhz - GTX970 4gb oc