The game is now freezing, i tested the game on rev 3062
Here is the log file
Here is the log file
Quote:03:19:01 INFO runtime - Emu - Using Compiler
03:19:01 INFO compiler - user_main - Replacing CodeBlock at 0x08989D7C by Native Code 'nop'
03:19:02 INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pathcache.bin flags = 1 permissions = 00
03:19:02 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
03:19:02 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
03:19:02 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
03:19:02 INFO hle.ModuleMgrForUser - user_main - sceKernelLoadModule: partition=2, position=1
03:19:02 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libfont.prx') HLE module libfont loaded
03:19:02 INFO hle.ModuleMgrForUser - user_main - IGNORINGceKernelStartModule HLE module 'libfont'
03:19:02 INFO compiler - user_main - Replacing CodeSequence at 0x0897D3C4-0x0897D3F4 by Native Code 'strcmp'
03:19:02 INFO compiler - user_main - Replacing CodeBlock at 0x088A48BC by Native Code 'nop'
03:19:02 INFO compiler - user_main - Splitting _S1_2_8936334 (3051/3000)
03:19:02 INFO compiler - user_main - Replacing CodeBlock at 0x08935530 by Native Code 'nop'
03:19:02 INFO compiler - user_main - Replacing CodeBlock at 0x0890C340 by Native Code 'nop'
03:19:02 INFO compiler - user_main - Replacing CodeBlock at 0x08929A98 by Native Code 'nop'
03:19:02 INFO compiler - user_main - Replacing CodeBlock at 0x088FC350 by Native Code 'nop'
03:19:02 INFO hle.scePower - user_main - scePowerRegisterCallback slot=0x0, uid=0x1D
03:19:02 INFO compiler - user_main - Replacing CodeBlock at 0x089A7698 by Native Code 'strcpy'
03:19:03 INFO compiler - user_main - Replacing CodeBlock at 0x0898A648 by Native Code 'ULongIntegerMult'
03:19:03 WARN hle.ThreadManForUser - user_main - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - unknown UID
03:19:03 WARN hle.ThreadManForUser - user_main - sceKernelUnlockMutex unknown uid
03:19:03 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/filemap.txt flags = 1 permissions = 00
03:19:03 INFO compiler - user_main - Replacing CodeBlock at 0x0897D120 by Native Code 'strcasecmp'
03:19:03 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/loadicons.res flags = 1 permissions = 00
03:19:03 INFO compiler - user_main - Replacing CodeBlock at 0x08968728 by Native Code 'nop'
03:19:03 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/interface.res flags = 1 permissions = 00
03:19:03 INFO ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=16
03:19:03 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=32
03:19:03 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_32BITF|GU_COLOR_8888|GU_NORMAL_16BIT|GU_VERTEX_32BITF|GU_INDEX_16BIT|GU_TRANSFORM_3D size=32
03:19:03 INFO ge - GUI - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D size=16
03:19:04 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/characters/common.res flags = 1 permissions = 00
03:19:04 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/text/eng.res flags = 1 permissions = 00
03:19:04 INFO compiler - user_main - Replacing CodeBlock at 0x0898AC88 by Native Code 'ULongIntegerDiv'
03:19:05 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/volatile.res flags = 1 permissions = 00
03:19:08 INFO hle.IoFileMgrForUser - IOReq_t0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/.res flags = 1 permissions = 00
03:19:08 ERROR memory - user_main - read32 - Invalid memory address : 0x48 PC=08920678
03:19:34 INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------