03-22-2013, 08:24 AM
(This post was last modified: 03-22-2013, 08:28 AM by sansasasan20.)
(03-18-2013, 02:06 PM)Lunedi Wrote: I don't Know why, but the game doesn't start :/just try this
-My Config-
Video Tab:
Use vertex cache - ON
Use shaders - ON
Enable Saving GE screen to textures instead Memory - ON
Enable dynamic shader generation - ON
Another Options - OFF
Audio Tab:
All Options - Off
Memory Tab:
Two Options - ON
Media Tab:
Use Media Engine - ON
Decode Audio files with Sonicstage - ON
Compiler Tab:
Use compiler (dynarec) - ON
Max Method Size - 50
Another Options in the Emu:
-Anti-alising - x16
-Filter - Anisotropic
Test:
[youtube]wKzTN6Y5pss[/youtube]
Can someone help me?
Cya~
my config video tabs:
-vertex cache
-use shader
-use geometry shader 2D rendering
-enable VAO
-save GE to memory
-enable decoding (CLUT)
-enable dynamic shader
-without antialiasing
it worked JPCSP 3040 32bit on my bad laptop
(03-22-2013, 08:24 AM)sansasasan20 Wrote:my low laptop spec is(03-18-2013, 02:06 PM)Lunedi Wrote: I don't Know why, but the game doesn't start :/just try this
-My Config-
Video Tab:
Use vertex cache - ON
Use shaders - ON
Enable Saving GE screen to textures instead Memory - ON
Enable dynamic shader generation - ON
Another Options - OFF
Audio Tab:
All Options - Off
Memory Tab:
Two Options - ON
Media Tab:
Use Media Engine - ON
Decode Audio files with Sonicstage - ON
Compiler Tab:
Use compiler (dynarec) - ON
Max Method Size - 50
Another Options in the Emu:
-Anti-alising - x16
-Filter - Anisotropic
Test:
[youtube]wKzTN6Y5pss[/youtube]
Can someone help me?
Cya~
my config video tabs:
-vertex cache
-use shader
-use geometry shader 2D rendering
-enable VAO
-save GE to memory
-enable decoding (CLUT)
-enable dynamic shader
-without antialiasing
it worked JPCSP 3040 32bit on my bad laptop
CPU: AMD Phenom II Triple Core 2,1GHz
GPU: ATI Mobility HD Radeon 4200 series
hope u enjoy it..