03-23-2013, 04:56 AM
(03-23-2013, 01:10 AM)montcer9012 Wrote: Same happen to me. I believe it has something to do with fault drivers but i am too lazy to search proper driver, so i just set up the axis like the game use it.
For example, if when i turn it up the game turn down, then i configure down like up and vice versa.
Yes, but in the case of MGS Peace Walker, is required analog sensitivity as to walk stealthily move the analog requires only a little, because if the analago moves way too began to run, the emulator detects perfect sensitivity analog but in my case overlap controls character movement (Snake) with camera control movements, left turn while the camera is going up, I use the keyboard to emulate JoyToKey in control, but this does not simulate correctly the sensitivity required for this game.