07-11-2011, 06:02 PM
(This post was last modified: 07-11-2011, 06:18 PM by megaten666.)
(07-10-2011, 07:35 AM)hyakki Wrote: Just a reminder batch decoding has been depreciated, I don't understand why so many people are still using this method, Jpcsp can decode audio / video audio standalone now for most games, convertie / batch decoding shouldn't be needed anymore, both jpcsp and convertie use himdrender /ffmpeg to decode the audio, so if convertie can convert the audio then jpcsp should also decode the audio.
Convertie/renamer was made before jpcsp had this functionality.
The reason I tried decoding Persona 1 manually because wrong BGM played here and there. After what you wrote, I don't really understand. Your Renamer tool renaming the audio files to "Atrac-[hexvalues]-[hexvalues]-[hexvalues].at3". You wrote that JPCSP do the same, but it's internal decoder creates filenames like this: "Atrac-[hexvalues]-[hexvalues].oma" (or *.at3 or *.wav). In the latter case, some BGM can played at the wrong time because of some file's name collision. If it's working according to method B, than why the short filenames, risking a bug, instead of the longer ones? Some example at the attachment.