04-01-2013, 07:48 PM
(This post was last modified: 04-01-2013, 07:53 PM by DragonNeos.)
I love how some of you guys criticize JPCSP and do NOT post a log to show what the emulator does wrong. Anyway, here is a log from JPCSP r3081. The first FMV after a player starts a New Game runs at 60 FPS but slows down to 30 FPS at the midpoint. When using Shaders, the screen shows a lot of graphical garbage (see first image). The game runs at 10-12 FPS during a battle and 13-15 FPS when most enemies are defeated. During a scene when people have dialogue, the speed is about 18-21 FPS. Without Shaders, the game runs better during battle (20-24 FPS) but has a screen bug (screen looks frozen but game continues to run with sound and player can still push buttons to progress). The sound is not as accurate as it should be.
On the last log, it showed an unusual error that didn't appear in the other two logs.
ERROR hle.ThreadManForUser - psx_main - changeThreadState thread 'psx_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
On the last log, it showed an unusual error that didn't appear in the other two logs.
ERROR hle.ThreadManForUser - psx_main - changeThreadState thread 'psx_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'