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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#25
(04-18-2013, 07:10 PM)gid15 Wrote:
(04-17-2013, 08:37 PM)digiadventures Wrote: I can only test on geforce since I don't have any radeon cards.
I tested about 10 games from my collection, main issue is fixed-no more pixalated graphic, but a lof of games experience bugs with the option turned on, there are no such bugs in r3105.
For example, graphic missing in final fantasy crisis core, characters turning black in brave story, or some kind of bugged graphic floating at the tactics ogre title screen.
Is this expected behaviour because it's not yet implemented for all clut methods ?
The change I've implemented was to provide less pixelated graphics when using the CLUT option. I've first implemented it for some cases so that it could be tested for correctness and compatibility with all kind of video drivers. For the other cases, the old implementation stayed unchanged.
So, obviously the change is not yet perfect as it should not break something working before... I'm working further on it.
Thank you for the reports!
I've found an error with the implementation of the bilinear interpolation: the texture wrapping was not considered. This should be fixed in r3109.
Could you retest and post screenshots with and without CLUT decoding?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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