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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#26
(04-18-2013, 07:10 PM)gid15 Wrote: I've found an error with the implementation of the bilinear interpolation: the texture wrapping was not considered. This should be fixed in r3109.
Could you retest and post screenshots with and without CLUT decoding?

Some bugs are fixed, for example missing graphic in Crisis Core, however some bugs still remain.

Tactics Ogre with CLUT decoding OFF:
[Image: XEdOstFl.jpg]

Tactcs Ogre with CLUT decoding ON:
[Image: TVjZaQ0l.jpg]

Brave Story with CLUT decoding OFF:
[Image: 7UpC28pl.jpg]

Brave Story with CLUT decoding ON:
[Image: 3C4WYPUl.jpg]
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Messages In This Thread
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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