After a bit more poking, r3110 fixed whatever in r3109 broke whatever textures Dissidia 012 uses to provide the "skin" for spell effects if you use "Save GE screen to Textures instead of Memory" and/or "Enable decoding of indexed textures (using CLUT) in shader"; now they're back to being broken only if you use "Enable decoding of indexed textures..." This does not render the game unplayable, but makes Garland's Cyclone and possibly other spell effects nearly invisible.
All these pictures are from r3110.
The familiar Flare on Order's Sanctuary scene, without "Enable decoding of indexed textures (using CLUT) in shader":
Cyclone ( "Save GE screen to Textures" and "Enable decoding of indexed textures (using CLUT) in shader" disabled):
Cyclone ( "Save GE screen to Textures" enabled, "Enable decoding of indexed textures (using CLUT) in shader" disabled):
Cyclone ("Enable decoding of indexed textures (using CLUT) in shader enabled):
I'd be happy to provide logs if I'm told what's needed.
All these pictures are from r3110.
The familiar Flare on Order's Sanctuary scene, without "Enable decoding of indexed textures (using CLUT) in shader":
Cyclone ( "Save GE screen to Textures" and "Enable decoding of indexed textures (using CLUT) in shader" disabled):
Cyclone ( "Save GE screen to Textures" enabled, "Enable decoding of indexed textures (using CLUT) in shader" disabled):
Cyclone ("Enable decoding of indexed textures (using CLUT) in shader enabled):
I'd be happy to provide logs if I'm told what's needed.