05-01-2013, 09:31 PM
There are several different ways to achieve backwards compatibility in a console system. I'd really like to elaborate on this but I lack the time right now XD
But even if it was an emulator they could easily achieve perfect emulation if they had the original hardware blueprints and projects. The problem here is that we kinda have to guess how it works inside based on the difference between input and output.
But even if it was an emulator they could easily achieve perfect emulation if they had the original hardware blueprints and projects. The problem here is that we kinda have to guess how it works inside based on the difference between input and output.
My Rig:
OS: Windows 7 Professional 64bit SP1
CPU: AMD Phenom II X4 955 3.2 GHz Stock
Graphics Card: Nvidia GeForce GTX 560 1GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: Geil 4GB Dual Channel @ 1600Mhz