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Miami Vice: The Game - USA - ULUS10109
#9
Same behavior on the PSP:
Code:
18:04:35 user_main - sceKernelCreateThread 0x08B895A0('soundThread'), 0x8A71F0C, 20, 0x800, 0x0, 0x0 = 0x42E600F
...
18:04:38 user_main - sceKernelWaitSema 0x42E600F, 0x1, 0x0 = 0x80020199
18:04:38 soundThread - sceKernelWaitSema 0x42E600F, 0x1, 0x0 = 0x80020199
18:04:38 user_main - sceKernelWaitSema 0x42E600F, 0x1, 0x0 = 0x80020199
so the ERROR/WARN can be ignored in Jpcsp. This is just a bug in the game Wink
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
RE: ULUS10109 - Miami Vice - by Zekro - 05-03-2013, 12:15 PM
RE: Miami Vice: The Game - USA - ULUS10109 [Encrypted] - by gid15 - 05-03-2013, 08:58 PM
ULUS10109 - Miami Vice - by jame_peng - 05-02-2013, 02:02 PM
RE: ULUS10109 - Miami Vice - by nash67 - 05-03-2013, 12:06 PM

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