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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#35
(05-24-2013, 03:41 PM)gid15 Wrote: I've disabled automatically the texture index decoding in the shader for swizzled textures. This is not yet perfect, but they seem to be very common in commercial applications.
Could you test if the small border lines and blurry effects have improved in your games?

Remark: r3162 is just deactivating the effect of "enable decoding of indexed textures (using CLUT) in shader" for some kind of textures. If a texture is not displayed anyway when disabling the CLUT option, don't expect improvements with r3162 Wink

r3164 does indeed solve the problem for me!

http://i.imgur.com/cTvXNCr.png
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Messages In This Thread
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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