05-25-2013, 08:53 PM
(05-24-2013, 03:41 PM)gid15 Wrote: I've disabled automatically the texture index decoding in the shader for swizzled textures. This is not yet perfect, but they seem to be very common in commercial applications.This fixes the problems I was observing in Dissidia 012.
Could you test if the small border lines and blurry effects have improved in your games?
Remark: r3162 is just deactivating the effect of "enable decoding of indexed textures (using CLUT) in shader" for some kind of textures. If a texture is not displayed anyway when disabling the CLUT option, don't expect improvements with r3162