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Saigo no Yakusoku no Monogatari - NPJH50416
#34
(06-08-2013, 02:52 PM)gid15 Wrote: According to oiotff's comments in https://github.com/hrydgard/ppsspp/commi...cc77c78af4
the implementation of sceP3daBridgeCore (r3220) should play missing voice in this game.

Jpcsp already played the voices before r 3220
using r 3220 the speech is still way out of sync with the movies
may be because the game is running at 10-15 fps
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Messages In This Thread
RE: Saigo no Yakusoku no Monogatari - NPJH50416 - by nash67 - 06-08-2013, 11:29 PM
win 32 bit render wrong - by sum2012 - 12-11-2012, 02:08 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 03:26 PM
RE: win 32 bit render wrong - by sum2012 - 12-11-2012, 03:29 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 03:36 PM
RE: win 32 bit render wrong - by sum2012 - 12-11-2012, 03:45 PM
RE: win 32 bit render wrong - by gid15 - 12-11-2012, 04:25 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 04:26 PM

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