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STAR OCEAN: First Departure - ULUS10374
#56
Code:
16 [GUI] INFO  emu - Configuration / Region
19 [GUI] INFO  emu -     Language                                 [English]
19 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
20 [GUI] INFO  emu -     Daylight savings:                        [Off]
21 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
21 [GUI] INFO  emu -     Time format:                             [24H]
22 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
22 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
23 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
23 [GUI] INFO  emu -     Nickname:                                []
24 [GUI] INFO  emu - Configuration / Video
24 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
24 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
25 [GUI] INFO  emu -     [X] Use vertex cache
25 [GUI] INFO  emu -     [X] Use shaders (experimental)
26 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
26 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
26 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
27 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
27 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
27 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
28 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
28 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
29 [GUI] INFO  emu - Configuration / Audio
29 [GUI] INFO  emu -     [ ] Disable audio threads
29 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
30 [GUI] INFO  emu -     [ ] Disable audio blocking
30 [GUI] INFO  emu - Configuration / Memory
30 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
31 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
31 [GUI] INFO  emu - Configuration / Media
31 [GUI] INFO  emu -     [X] Use Media Engine
32 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
32 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
32 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
33 [GUI] INFO  emu - Configuration / Compiler
33 [GUI] INFO  emu -     [X] Use compiler (dynarec)
34 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
34 [GUI] INFO  emu -     [500] Maximum method size
34 [GUI] INFO  emu - Configuration / Crypto
35 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
35 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
35 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
36 [GUI] INFO  emu - Configuration / Display
36 [GUI] INFO  emu -     Anti-aliasing:                           [x8]
36 [GUI] INFO  emu -     Resolution:                              [Native]
37 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
Butz_san is reporting (http://www.emunewz.net/forum/showthread....9#pid19079) to be able to play this game on Linux 64bit with the above settings. Could someone try on Windows with the same settings and check if it is also playable? Don't forgot to include the log... Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: STAR OCEAN: First Departure - ULUS10374 - by gid15 - 08-02-2011, 07:08 AM

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