I had good results with these settings, the FPS in fight is near 30 with the last rev and 50 with r2126 :
Code:
Legend
[-] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
-When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.
-These settings are only to be used as a basic template, I encourage you to find your own settings.
|Video|
[-] Only GE graphhics (not recommended for homebrew)
[x] Use vertex cache
[-] Use shaders (experimental)
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[-] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder
|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[50] Maximum method size
Yeah, i am french, nobody is perfect...
Asus M3a32 MVP Deluxe Wifi / AMD Phenom II x6 1100T 3.31 GHz / Asus Ati
Radeon HD 7970 DIRECT CU II / Kingston Hyperx DDR2 1066 MHz 8Gb
(4x2Gb) / Windows Vista 64 bits SP2
Asus M3a32 MVP Deluxe Wifi / AMD Phenom II x6 1100T 3.31 GHz / Asus Ati
Radeon HD 7970 DIRECT CU II / Kingston Hyperx DDR2 1066 MHz 8Gb
(4x2Gb) / Windows Vista 64 bits SP2