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Savegame Troubles
#12
As far as I see, isSecureFile is called for every file individually. If we have the situation you described, we have a SAVEDATA_FILE_LIST(because PARAMS.SFO has been updated upon saving a file).
Now if an old savedata-file is loaded, the check for the existance of the SAVEDATA_FILE_LIST works and we only get a fail because the file we are looking at is not included in the SAVEDATA_FILE_LIST.

What I'm proposing is this: If isSecureFile returns false, check if we have a valid value for saveFileSecureEntriesAddr before we declare it to be saved as normal.
That would be a fix that works if there is a SAVEDATA_FILE_LIST as well as when there is none.
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Messages In This Thread
Savegame Troubles - by nightflyer - 07-19-2013, 09:30 AM
RE: Savegame Troubles - by sum2012 - 07-20-2013, 06:32 PM
RE: Savegame Troubles - by sum2012 - 07-21-2013, 06:38 AM
RE: Savegame Troubles - by gid15 - 07-24-2013, 07:26 PM
RE: Savegame Troubles - by sum2012 - 07-24-2013, 10:17 PM
RE: Savegame Troubles - by sum2012 - 07-25-2013, 09:37 PM
RE: Savegame Troubles - by gid15 - 07-26-2013, 06:34 AM
RE: Savegame Troubles - by nightflyer - 07-26-2013, 09:24 AM
RE: Savegame Troubles - by gid15 - 08-01-2013, 06:50 PM
RE: Savegame Troubles - by nightflyer - 08-08-2013, 06:45 PM
RE: Savegame Troubles - by sum2012 - 07-26-2013, 11:51 AM
RE: Savegame Troubles - by nightflyer - 07-29-2013, 12:39 PM
RE: Savegame Troubles - by Pa010 - 09-10-2014, 10:34 AM
RE: Savegame Troubles - by onelight - 09-10-2014, 01:28 PM
RE: Savegame Troubles - by Pa010 - 09-10-2014, 01:47 PM
RE: Savegame Troubles - by onelight - 09-10-2014, 03:15 PM
RE: Savegame Troubles - by Pa010 - 09-10-2014, 09:54 PM
Savegame Troubles - by pearlofen - 01-14-2015, 12:23 PM

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