08-09-2013, 09:30 PM
(This post was last modified: 08-10-2013, 03:33 AM by DragonNeos.)
If there is DLC for weapons from Gintama, I'm hoping it is free like in other hunting games such as Monster Hunter. Now back to the task at hand, I have tested this demo on JPCSP v0.7 r3350 and PPSSPP v0.8.1-1173-ge03acc4. Attempting to load the game as an EBOOT.PBP is a no go since I got the same error as the one in the opening post. However, loading the game as an ISO had some success. The background music (SND0.AT3) is still not played when the game is viewed on the UMD ISO/CSO Browser. I can see and hear the opening video and was able to load my SAVEDATA at the title screen.
Problems/Issues:
1) A Java Error occurs when the character tries to confirm the first option with the NPC at the front desk (3rd Picture) and when the character tries to use the terminal (4th Picture)
2) There are lines under the Developers/Publishers that are listed as the game starts (5th Picture)
3) The game thinks JPCSP is a PSP-1000 when attempting to use Continue (Multi) and cannot go through to the next screen for selecting a party (6th Picture)
4) The game is too bright on JPCSP when compared to playing the game on PSP (7th Picture)
5) Attempting to use "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" will cause JPCSP to display a white screen (8th Picture)
6) Attempting to load SAVEDATA will have some flashing/flickering
The first problem keeps the demo from essentially being playable since Missions/Quests are activated with that NPC and the terminal allows the user to save. Note that these issues may not apply to everyone so test the game and see for yourself. Activating "Save Stencil to Memory (more accurate but slower)" can reduce the extra brightness but will cause a drop in FPS.
Problems/Issues:
1) A Java Error occurs when the character tries to confirm the first option with the NPC at the front desk (3rd Picture) and when the character tries to use the terminal (4th Picture)
2) There are lines under the Developers/Publishers that are listed as the game starts (5th Picture)
3) The game thinks JPCSP is a PSP-1000 when attempting to use Continue (Multi) and cannot go through to the next screen for selecting a party (6th Picture)
4) The game is too bright on JPCSP when compared to playing the game on PSP (7th Picture)
5) Attempting to use "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" will cause JPCSP to display a white screen (8th Picture)
6) Attempting to load SAVEDATA will have some flashing/flickering
The first problem keeps the demo from essentially being playable since Missions/Quests are activated with that NPC and the terminal allows the user to save. Note that these issues may not apply to everyone so test the game and see for yourself. Activating "Save Stencil to Memory (more accurate but slower)" can reduce the extra brightness but will cause a drop in FPS.