08-05-2011, 04:53 PM
(08-05-2011, 04:27 PM)Orphis Wrote: Frameskipping is more complicated than this. Some games are expecting to receive a signal when some display lists are run. If they don't receive it, they will be stuck.
I think it would be better to change the PRIM command to achieve frameskipping !
You mean executeCommandPRIM() from the VideoEngine class? But is there anything else in here that must definitively be called at rendering or you can omit the whole method without breaking the reception of thoses signals? Also I don't know if it is possible to use a profiler to check where exactly is the heavy rendering part, it would help a lot.