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Very simple frame skipping code!
#7
(08-05-2011, 05:30 PM)Orphis Wrote: I think the heavy functions in the OpenGL pipeline are the PRIM, BEZIER, SPLINE and the frame buffer transfer command (XKICK if I remember correctly). The other ones aren't very time consuming.

Thanks for telling me that, I'll look carefully and see if I can add a flag to disable all the heavy routines and opengl calls when frameskipping is active. I'll ask questions if they are things I don't understand. =')

After some testing, you're right, my code dosen't improve much, so I'll have to dig thoses commands and see if anything can be disabled without hurting thoses signals.
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Messages In This Thread
Very simple frame skipping code! - by overgamer - 08-05-2011, 02:31 PM
RE: Very simple frame skipping code! - by Hykem - 08-05-2011, 03:10 PM
RE: Very simple frame skipping code! - by lwj1985 - 08-05-2011, 03:29 PM
RE: Very simple frame skipping code! - by Orphis - 08-05-2011, 04:27 PM
RE: Very simple frame skipping code! - by void - 08-07-2011, 02:14 PM
RE: Very simple frame skipping code! - by Orphis - 08-05-2011, 05:30 PM
RE: Very simple frame skipping code! - by overgamer - 08-06-2011, 07:08 AM
RE: Very simple frame skipping code! - by gid15 - 08-07-2011, 07:58 PM
RE: Very simple frame skipping code! - by Orphis - 08-08-2011, 02:20 AM
RE: Very simple frame skipping code! - by Orphis - 08-15-2011, 11:00 PM
RE: Very simple frame skipping code! - by kasimo - 08-16-2011, 05:26 AM
RE: Very simple frame skipping code! - by kasimo - 08-16-2011, 10:49 AM
RE: Very simple frame skipping code! - by Orphis - 08-16-2011, 12:20 PM
RE: Very simple frame skipping code! - by gid15 - 03-12-2012, 07:24 PM
RE: Very simple frame skipping code! - by serio - 03-12-2012, 08:12 PM
RE: Very simple frame skipping code! - by gid15 - 03-17-2012, 09:38 PM

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