(08-05-2011, 05:30 PM)Orphis Wrote: I think the heavy functions in the OpenGL pipeline are the PRIM, BEZIER, SPLINE and the frame buffer transfer command (XKICK if I remember correctly). The other ones aren't very time consuming.
Thanks for telling me that, I'll look carefully and see if I can add a flag to disable all the heavy routines and opengl calls when frameskipping is active. I'll ask questions if they are things I don't understand. =')
After some testing, you're right, my code dosen't improve much, so I'll have to dig thoses commands and see if anything can be disabled without hurting thoses signals.