08-07-2011, 02:14 PM
(08-05-2011, 04:27 PM)Orphis Wrote: Frameskipping is more complicated than this. Some games are expecting to receive a signal when some display lists are run. If they don't receive it, they will be stuck.
Indeed, but this basic frameskipping feature can IMHO be included as an "experimental" feature, that allows user to turn on/off at judgment.
I'm looking at this more as a solution to some flicking problems instead of a performance enhancing sneak oil