08-09-2011, 04:41 PM
Ok, here's the compiler TRACE log moments before the crash.
Apparently, the compiler was set to TRACE, but having runtime and compiler both set to TRACE in this game is causing the compiler messages to disappear.
It may be due to a memory run out issue which is causing the stack overflow error, since this doesn't happen in other games.
Apparently, the compiler was set to TRACE, but having runtime and compiler both set to TRACE in this game is causing the compiler messages to disappear.
It may be due to a memory run out issue which is causing the stack overflow error, since this doesn't happen in other games.