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Final Fantasy Type-0 Demo - NPJH90209
#1
Game alternative names
ファイナルファンタジー 零式 体験版
Fainaru Fantajī Reishiki

The trial version of the game is available from Square & PSN (japan).
Please don't post any links to unofficial sites or game files. it's against the rules.
keep the discussion to Jpcsp related material only, thanks.^^

tested with r2263
audio/video play perfectly in-sync (pretty nice since the movies are so long)
game audio works (BGM,SFX)
save & loads fine
speed is decent
not many noticeable glitches. // when using save ge to textures it will get more glitches but they are minor
screenshots
[Image: spdeh5.jpg][Image: 2hnq7ar.jpg]
[Image: a9wqr6.jpg][Image: dvhgzt.jpg]
[Image: 717ivt.jpg][Image: 1e2dyu.jpg]
[Image: 2nhgg93.jpg][Image: 1izwhg.jpg]
video

http://www.megavideo.com/?v=SWKVPEP7

Setting I used with above video
Code:
|Video|
[-] Disable VBO (automatically disabled if not supported)
[-] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache    
[x] Use shaders (experimental)                                                 <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)  <---- AMD | ATI | INTEL GPU's Disable if you have graphic problems.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory // will cause strange overlays (before the new game menu, and when starting battles), but the speed gain it provides is worth it.
[!] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders) //speedup but causes pixilated graphics nice if you use default screen size.
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[-] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)

|Memory|
[-] Ignore invalid memory access
[x] Ignore Unmapped Imports (not recommended)

|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size

Legend
[-] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
::When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.::
note:
the pbp file wont load in jpcsp and will need to be converted to iso first.
thanks to jacky400 for telling me it was playable :X
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Final Fantasy Type-0 Demo - NPJH90209 - by hyakki - 08-11-2011, 12:04 PM

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