Tested with revision 2263 doesn't work for me
Still using the same driver version
The emulator's console gives this error
The logger shows the same errrors
It is related with my driver because earlier revision behave in the same way but the problem exists only with this game.
Still using the same driver version
The emulator's console gives this error
Code:
Running Jpcsp 32bit...
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
at _S1_3_88A7328.s(_S1_3_88A7328.java:1384)
at _S1_3_8867B34.s(_S1_3_8867B34.java:312)
at _S1_3_8867B34.exec(_S1_3_8867B34.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
704)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
The logger shows the same errrors
Code:
0 [root] WARN hle - Unsupported syscall 207F SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
250 [MainThread] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
654 [GUI] WARN ge - Shader log: Validation warning! - Sampler value fbTex has not been set
858 [GUI] WARN ge - Shader log: Validation warning! - Sampler value fbTex has not been set.
1018 [GUI] WARN ge - Shader log: Validation warning! - Sampler value tex has not been set.
1203 [GUI] WARN hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
1288 [GUI] WARN ge - Shader log: Validation warning! - Sampler value tex has not been set.
1325 [MainThread] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
2322 [MainThread] ERROR memory - write32 - Invalid memory address : 0x518D8 PC=0886B040
It is related with my driver because earlier revision behave in the same way but the problem exists only with this game.