01-01-2014, 08:21 AM
(This post was last modified: 01-01-2014, 08:23 AM by DragonNeos.)
When "Use shaders" is enabled, one also needs to enable "Disable optimized VertexInfo reading (may improve compatibility)." Otherwise, graphical garbage will appear in many games. The FPS will drop to sluggish levels if this option is enabled. This option isn't perfect either since games like Kingdom Hearts: Birth by Sleep Final Mix becomes graphically worse with "Disable optimized VertexInfo reading (may improve compatibility)" enabled.
One of the reasons that JPCSP doesn't perform well on AMD GPUs is because of poor drivers. Nvidia seems to have better OpenGL support for their GPU in comparison to AMD's GPU.
Is there any fundamental differences between the two Software Rendering options? Doesn't both options use the CPU for graphics rendering and why are they called Internal and External Software Rendering respectively?
One of the reasons that JPCSP doesn't perform well on AMD GPUs is because of poor drivers. Nvidia seems to have better OpenGL support for their GPU in comparison to AMD's GPU.
Is there any fundamental differences between the two Software Rendering options? Doesn't both options use the CPU for graphics rendering and why are they called Internal and External Software Rendering respectively?