I think jpcsp run this game quite fast by use this settings:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Ignore invalid memory access
[X] Ignore unmapped imports
[50] maximum method size
about 100% to 150% speed but it broken Gundam.
If disable vertex cache,
it fix the problem, but jpcsp just run in 50% to 75% speed.
Could someone find a way to make jpcsp run in 100% speed and not broken Gundam?
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Ignore invalid memory access
[X] Ignore unmapped imports
[50] maximum method size
about 100% to 150% speed but it broken Gundam.
If disable vertex cache,
it fix the problem, but jpcsp just run in 50% to 75% speed.
Could someone find a way to make jpcsp run in 100% speed and not broken Gundam?