01-16-2014, 03:09 PM
(01-16-2014, 02:10 PM)onelight Wrote: I think jpcsp run this game quite fast by use this settings:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Ignore invalid memory access
[X] Ignore unmapped imports
[50] maximum method size
about 100% to 150% speed but it broken Gundam.
If disable vertex cache,
it fix the problem, but jpcsp just run in 50% to 75% speed.
Could someone find a way to make jpcsp run in 100% speed and not broken Gundam?
Thanks for reporting this. Could you please add a couple more screenshots with the differences? It should give a better idea of which graphics are having issues.